![]() ![]() With it on, I get an UNstable 40 FPS (still with dips and stutters) and the smearing is all the time and everywhere, even on the instrument panel when turning my head. I always fly with ASW forced off in the Oculus Tray Tool. It’s a recording of what one eye sees over four frames. I fired up Oculus Mirror and OBS (I don’t run these in IL-2 normally because they greatly impact framerate) to try to record this. Its more evident the lower the FPS drops, but even at 79-80 FPS there is a shimmer to the aircraft, and I can see the wings flickering. I’m used to this kind of look when using ASW in other games, but this is with ASW off. The motion is also stuttery and jerky, which translates to motion sickness pretty quickly. ![]() It makes the game no fun to play, because the close-in knife fight is what I live for, and I want to fight planes, not smears of Vaseline. This plane is identifiable as a 109 in a freeze frame, but it’s much harder to ID when it’s smearing past the canopy at high (if jerky) speed. It looks kind of like this representation I made in Photoshop: What I can’t deal with is what happens when my FPS drops (and even when it doesn’t, to a lesser extent): the world around me feels unstable, and aircraft double up, so they no longer feel solid but appear elongated and ghostly, as if two aircraft were set to 50% opacity and overlaid on top of each other, with a slight offset in the direction of travel. Just FYI.) These are things I can deal with. (Note to devs: this means your engine needs work, NOT that there aren’t powerful enough rigs out there. I also get that there appears to be no one on the face of the earth who can run IL-2 at a locked 80 FPS in VR, given that there are people in this forum with 2080 TIs and 9700Ks who can’t hold it. I get that it’s probably my processor holding me back. Oculus Tray Tool: ASW off, Oculus Home suppressed But OpenComposite gives a huge FPS boost over SteamVR, at least) OpenComposite (I suppose it’s pointless to ask the devs to support the Rift natively. Intel Core i5 8400 (no overclocking possible)Ģ56 GB M2 PCIe NVMe, used as OS drive and IL-2 drive Lower graphics and no SS run up to ten FPS better, but the dips in framerate go just as deep. With multiple aircraft it drops to the 40s. In the merge with another aircraft my FPS drops to the 60s. Low settings with no supersampling or antialiasing, and balanced settings 1.3 OTT supersampling, yield similarly unstable results. I’ve looked over all the threads about VR performance I could find, and implemented what I could, but I still cannot hold a stable 80 FPS in the Rift S, no matter what settings I apply. ![]() I just upgraded my GPU and I’m still having a very bad experience in IL-2 in VR. ![]()
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